Azqato's Prompts

iOS Simulator

Claude Code Prompt

Gets an iPhone or iPad app running in the iOS Simulator so you can see how it looks, then reviews it the way a tester would. It checks the Mac and the installed Xcode, installs whatever is missing, builds the app for the simulator, and launches it on three iPhone sizes: the smallest screen available, a standard one, and the largest. Each screen is screenshotted in light and dark mode and with the largest text size, and the screenshots are looked at rather than assumed to be fine. It works with native Xcode projects, Swift packages, and cross-platform apps built with Expo, React Native, Flutter, or Capacitor. It needs a Mac, because the Simulator is part of Xcode and Xcode runs only on macOS. Run on Windows or Linux, it installs nothing and instead explains the alternatives that fit your project: a rented cloud Mac, a cloud build viewed in a browser simulator, or, for Expo and React Native apps, Expo Go on your own iPhone.

Before it starts, it asks once whether to include two more kinds of device. iPad is suggested when the app supports it: the smallest and largest iPads, in all four orientations, sharing the screen with another app in Split View, Slide Over, and Stage Manager, and with a keyboard and pointer. iPhone Duo, Apple's foldable, adds the Xcode 27.1 beta, installed alongside your current Xcode rather than replacing it, and checks both displays and each fold pose. It needs a Mac with Apple silicon on macOS 26.6 or later.

It never handles your Apple ID password: when a step needs you to sign in, accept a license, or approve a system prompt, it stops and tells you exactly what to do. It builds for the simulator only and signs, uploads, or submits nothing. The only code it changes on its own is the minimum a new SDK needs to build, each change explained. It ends with a report of every layout problem it found, with the screenshot, the likely cause in the code, and a proposed fix, and waits for you to choose which to make.